

Utility Items: Not everything the characters get as treasure or spend their gold on needs to be combat related. Such items include: coyote cloak, crafter's eyepiece, tracker's goggles, demon mask, goggles of night, and ring of energy resistance.Īnd. Items with Passive Effects or Non-Conflicting Item Bonuses: Since passive effects and item bonuses which do not directly affect special skills granted by Wild Shape (typically anything other than Athletics/Acrobatics and the unarmed Strike bonus) remain in effect while polymorphed. Some armor runes which would remain useful in Wild Shape are: shadow, energy-resistant, fortification, and antimagic. Resilient Armor: While its true that the armor potency runes don't apply to the Wild Shapes, you still retain the passive bonus to your saves from resilient runes on armor (Plus, you won't be wild-shaped all the time, especially if you want to get the most out of your spell slots at higher levels). Moreover, if the player wants to be able to cast while having a Strike or two with good damage, they can apply these bonuses to their Wild Morph attacks as well, which is worthwhile. Ghost touch is also useful if you fight a lot of incorporeal creatures. This is thanks to this line in Wild Shape: "When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls." Since the polymorph effect allows for constant abilities from gear to still apply, runes which deal additional damage on hits ( disrupting, wounding, corrosive, flaming, frost, shock, thundering) are good to apply to the handwraps. Handwraps of Mighty Blows (+Runes): If your player intends to focus on combat wild shaping, they can get a superior unarmed attack modifier in their shape at all levels if they start with 16 in Strength.

Since magic items are what my parties have traditionally been interested in buying or getting as treasure, that's what I'm focusing on here. Loot I have given out so far that the druid picked up (and used): While I applaud Paizo for making wildshape usable for all druids, not just those that specialize in it, I think the decision to have polymorph effects disable items bonuses was a mistake. Even when the party gets back to town and sell the stuff they didn't want or need, what options do the druid have for ways to spend that hard earned coin in a meaningful way? Sure, he could spend it on non-adventuring things like property, jewelry, gambling, a business etc. The problem is, I have no idea what to add to the loot to make my wildshape druid player excited. My players are visibly exited when they find a stash of loot that offers some new cool ability or an upgrade to what they currently have. It can add interesting history to the setting depending on what loot they find while adventuring. It is a way to track progress and customize your characters. Loot is a big part of what I and my players enjoy about Pathfinder. Rather, the problem is "what do you hand out as loot to a wild shape druid and what can they spend their money on?". The problem isn't that wild shape forms are weak like some of the other answers in the thread seems to be interpreting the OP as. I'm having the same problem in the game I GM.
